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Frog King

Frog King may seems like your typical frogger type of game but with a mature twist.

My primary role for this project was the 3D modeling and texturing of the  characters, environments and props. Most of the 3D assets have texture's atlases for optimization.

Another role that I did was applying post-processing to unify the colour palette and worked on the VFX for enemies, collectibles and player death. I also helped with simple animations of the environments and enemies.

Later on the project, I made concepts for the new level's assets (enemies and environment). I also created mock ups images of the UI and  storyboard, then integrates those images in the game engine.

 

Characters

Characters

Environments

Environments

UI

UI

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© 2020 by Laurence Soulard Thérien

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