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Frog King

Frog King may seems like your typical frogger type of game but with a mature twist.

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My primary role for this project was the 3D modeling and texturing of the  characters, environments and props. Most of the 3D assets have texture's atlases for optimization.

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Another role that I did was applying post-processing to unify the colour palette and worked on the VFX for enemies, collectibles and player death. I also helped with simple animations of the environments and enemies.

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Later on the project, I made concepts for the new level's assets (enemies and environment). I also created mock ups images of the UI and  storyboard, then integrates those images in the game engine.

 

Characters

Characters

Environments

Environments

UI

UI

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© 2020 by Laurence Soulard Thérien

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